Core Concept
Elevator Pitch: FTL meets Mount & Blade in a dying medieval world. Command a wagon caravan of desperate refugees fleeing south through corrupted lands, managing resources, fighting tactical battles, and making impossible moral choices.
UNIQUE: First roguelike with physical wagon connections that can be severed, boarded, and defended individually
Core Pillars
- Desperation: Every resource matters
- Tactical Depth: Positioning wins battles
- Moral Weight: No perfect choices
- Replayability: Procedural journeys
Core Gameplay Loop
ποΈ
CAMP
Recruit, Trade, Plan
β
πΊοΈ
TRAVEL
Navigate, Events
β
βοΈ
COMBAT
Real-time Pause
β
π
AFTERMATH
Heal, Repair, Mourn
Session Structure
- Short Run: 2-3 hours (failure likely)
- Successful Run: 6-8 hours
- Complete Content: 40+ hours
- Meta Progression: Unlock new starts
Factions & Heroes
8
Factions
38
Hero Classes
4
Races
Imperial
Discipline & Duty
Shadow Co.
Mercenaries
Rangers
Nature Magic
Shadow Cult
Dark Power
Nomads
Desert Traders
Player Structure
- Each player controls 1 hero + 2 warriors
- Max party size: 9 characters (3 players)
- Heroes have unique abilities & progression
- Permadeath creates attachment
Combat System
Real-Time with Synchronized Pause
Any player can pause to issue orders. All players see the same tactical view and can coordinate complex strategies.
Melee
Positioning key
Positioning key
Ranged
Line of sight
Line of sight
Magic
Risk corruption
Risk corruption
Unique Combat Features
- Wagon Boarding: Fight inside wagons
- Environmental: Weather affects tactics
- Morale System: Units can break & flee
- Friendly Fire: On higher difficulties