The Last Caravan

A Medieval Tactical Roguelike Where Every Choice Costs Lives

Genre
Tactical Roguelike
Platform
PC (Steam/Epic)
Players
1-3 Co-op
Price
$24.99
Dev Time
8-12 Months
Budget
$400,000

Core Concept

Elevator Pitch: FTL meets Mount & Blade in a dying medieval world. Command a wagon caravan of desperate refugees fleeing south through corrupted lands, managing resources, fighting tactical battles, and making impossible moral choices.

UNIQUE: First roguelike with physical wagon connections that can be severed, boarded, and defended individually

Core Pillars

  • Desperation: Every resource matters
  • Tactical Depth: Positioning wins battles
  • Moral Weight: No perfect choices
  • Replayability: Procedural journeys

Core Gameplay Loop

πŸ•οΈ
CAMP
Recruit, Trade, Plan
β†’
πŸ—ΊοΈ
TRAVEL
Navigate, Events
β†’
βš”οΈ
COMBAT
Real-time Pause
β†’
πŸ’€
AFTERMATH
Heal, Repair, Mourn

Session Structure

  • Short Run: 2-3 hours (failure likely)
  • Successful Run: 6-8 hours
  • Complete Content: 40+ hours
  • Meta Progression: Unlock new starts

Factions & Heroes

8
Factions
38
Hero Classes
4
Races
Imperial
Discipline & Duty
Shadow Co.
Mercenaries
Rangers
Nature Magic
Shadow Cult
Dark Power
Nomads
Desert Traders

Player Structure

  • Each player controls 1 hero + 2 warriors
  • Max party size: 9 characters (3 players)
  • Heroes have unique abilities & progression
  • Permadeath creates attachment

Combat System

Real-Time with Synchronized Pause

Any player can pause to issue orders. All players see the same tactical view and can coordinate complex strategies.

Melee
Positioning key
Ranged
Line of sight
Magic
Risk corruption

Unique Combat Features

  • Wagon Boarding: Fight inside wagons
  • Environmental: Weather affects tactics
  • Morale System: Units can break & flee
  • Friendly Fire: On higher difficulties

Revolutionary Wagon System

[SCOUT]β€”[MEDICAL]
   |        |
[SIEGE]β€”[COMMAND]β€”[GUARD]
   |        |
     [SUPPLY]β€”[TRADE]

Physical Connections

  • Chains can break
  • Affects movement
  • Strategic severing

Interior Combat

  • Board enemy wagons
  • Room-to-room fighting
  • Defend supplies

Wagon Types (11)

  • Command, Supply, Medical
  • Siege, Guard, Trade
  • Scout, Workshop, Chapel

Customization

  • Upgrade armor
  • Mount weapons
  • Visual options

World & Story

The Shadow Plague

A supernatural corruption spreads from the north, turning land to ash and men to monsters. The Empire is dead. Millions flee south.

Narrative Themes

  • Survival Ethics: Who deserves food?
  • Found Family: Bonds in darkness
  • Fading Hope: Is survival enough?
  • Racial Tensions: Old enemies, new allies
100+
Random Events

Features & Content

Launch Content

  • 15 Heroes (EA) β†’ 38 (Full)
  • 3 Factions (EA) β†’ 8 (Full)
  • 20+ Combat Maps
  • 50+ Random Events
  • 4 Biome Types
  • Multiple Endings

Key Systems

  • Resources: Food, Water, Medicine
  • Morale: Affects performance
  • Reputation: Faction standings
  • Weather: Rain, snow, fog
  • Day/Night: Visibility matters

Technical & Business

Development

  • Engine: Unity 2022 LTS
  • Team Size: 8 core + contractors
  • Timeline: 8m EA, 12m Full
  • Platforms: PC first, console later

Business Model

  • EA Price: $19.99
  • Full Price: $24.99
  • DLC Plans: New factions
  • Break-even: 16,000 units
1M
Year 1 Target

"In a dying world, your caravan is the last hope for thousands."

The road ahead is dark, but the caravan rolls on.